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I have three ideas to create a value based game, the first is more traditional but I the latter two are more experimental. The first game is an RPG (maker) about a group of people fighting for their country’s liberation from colonial rule. Organize and fight to achieve freedom. There…


We live a different era in gaming now in 2021 compared to the culture around it ten and twenty years ago. Much of what’s presented in Flanagan and Nissenbaun’s paper on activism is still relevant while other points seem to be outdated. First and foremost I think there’s a lack…


The Metal Gear Solid game series is highly political and to say that is not is laughable. I remember around the time of the release of the fifth instalment, that was a heated topic for some odd reason. While there are many topics the game covers throughout its life-time; the…


There’s something about nostalgic, retro games, being corrupted that creates a certain aesthetic. The video I will reference with this journal is for comedy as the man commentating over his own corruptions laughs uncontrollably. Though I agree it’s comical in nature when the game’s audio inclemently speeds up or the…


It’s crazy to think about video you watched on youtube nearly a decade ago to be applicable within an academic assignment but here we are. The videos I’m going to be referencing is a series of corrupted games that I find entertaining and how they relate to Olga Goriunova and…


Galloway’s Counter Gaming talks about the lens of how we interact with gaming and the relationship fostered by it. Are we the master of a digital space to convey meaning or docile participants of a larger cultural entity. Mods are one action an individual can use to stretch those creative…


“In the tribal exchange of a gift or ‘potlach’ economy, both the social honor of giving and the unspecified expectation of future reciprocity motivates the gifted circulation of goods”. Schleiner reference to a theory by Marcel Mauss theory is all too fitting for the modding culture. Modding for the longest…


Guilty Gear Xrd is built within Unreal Engine 3. A larger departure from their in house engine made to render 2D sprite assets for their game. Arc System Works would’ve created their own engine but it wasn’t beneficial for their expected times tables. Unreal 3 was at the end of…


Street Fighter V is as game I’m not too accustomed to, while the series is icon within the genre its mechanics never came to me naturally. The original Street Fighter didn’t put the make on the map, instead it was its sequel which was released in 1991. I highlighted this…

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